Month: March 2014

Figuring Out Who I Am In The Games Writing Community

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I started writing about games for Bitmob, which later became Gamesbeat,back in late 2012. I didn’t have any particular reason for becoming part of the community except that I was a writer who had thoughts and sometimes these thoughts were about games, and I wanted to share my thoughts with other people with the same interests. I wrote one or two pieces a week for the joy of it. I wrote about how Spec Ops […]

Oedipus and The Cassette Tapes of Ground Zeroes

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[[Major Spoilers ahead for Ground Zeroes and Bioshock. Also: trigger warning for rape-related discussion]] In his critical reading of Spec Ops: The Line, Brendan Keogh describes the game as a “post-Bioshock” shooter before making a  slightly self-deprecating crack about how pretentious the term sounds. However, I think it’s a valid term considering how many games have incorporated elements from Bioshock since its release. It might not be the textbook shooter for this generation, like Call of […]

Hollow Worlds: Big Spaces Aren’t Enough Anymore

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I’ve been playing Infamous: Second Son nonstop.  It’s pretty good game, bordering on greatness. It’s engaging with a cleverly written script, incredible visuals, a combat system that you make you feel like a super hero (though Saints Row IV ‘s system is better), an amusing if simple morality gauge that affects your powers and the arc of the story, and an absolutely gorgeous playground in the form of Seattle. Too bad Second Son’s Seattle works best […]

Some Thoughts on The Tiny World of Video Game Journalism

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Yesterday an article was published by IGN with a lede that struck me as problematic: “We’ve partnered with Nintendo to host a big StreetPassing event in our San Francisco offices. Food & drinks will be provided along with various prizes.” Let’s take a look at this through Javy-vision: “We [one of the most read game publications in the world] have partnered with Nintendo [considered by many to be the holiest of game developers & publishers]….” […]